The Legacy of Frank Popper
We pay tribute to one of the most influential scholars in both art and science, who died recently. We invited his friend Roger Malina to discuss Popper's work and influence. Born in the Czech Republic in 1918, Frank Popper died in 2020 at the age of 102. He was among the first art historians to explore the relationship between technology and modern art, starting with his essays on kinetic art in the 1950s that culminated in the books "Origins and Development of Kinetic Art" (1968) and "Kinetic Art - Light and Movement" (1975). He then explored audience participation in his book "Art-Action and Participation" (1980).
Speaker: Roger Malina
The Science of Generative Art - Proceduralization
Manual creation of massive and detailed 3D models may take weeks, or months, even for experienced artists. In contrast, generative algorithms enable efficiently creating content coherent with the reality, as long as the representations are good approximations of the real world. In this talk, I will introduce "proceduralization" to discover such generative representations from 2D and 3D data for synthesis, modeling, and reconstruction; combining computer vision, machine learning, and computational geometry approaches. I will briefly introduce geometry processing algorithms to discover artistic elements, and grammar discovery methods to extract procedural rules. The rest of the talk will be devoted to proceduralization applications for content creation, interactive editing, localization, mapping, and reconstruction. I will conclude by some new directions in geometric deep learning for generative models.
Speaker: Ilke Demir
Transnational Play - Piracy, Urban Art, and Mobile Games
Transnational Play approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World. Players experience play in game cafes, through casual games for regional and global causes like environmentalism, through piracy and cheats, via cultural localization, on their mobile phones, and through urban playful art in Latin America. This book offers a reorientation of perspective on the global developers who make games, as well as the players who consume games, while still acknowledging geographically distributed socioeconomic, racial, gender, and other inequities. Over the course of the inquiry, which includes a chapter dedicated to the cartography of the mobile augmented reality game Pok N on Go, the author develops a theoretical line of argument critically informed by gender studies and intersectionality, postcolonialism, geopolitics, and game studies, problematizing play as a diverse and contested transnational domain.
Speaker: Anne Marie Schleiner
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